Project Fox Online (needs a new name tbh)

by DIO on November 23rd, 2017, 9:47 pm
DIO
Posts: 999
Joined: 01/21/13

by DIO on November 23rd, 2017, 9:47 pm

https://www.kickstarter.com/projects/20 ... ref=ek70i6
Project Fox Online is a third-person multiplayer shooter built around team-based tactics, stealth and action.

About
Built as a spiritual successor to Metal Gear Online 2; PFO takes heavy influence from competitive games such as Counter-Strike in every core aspect of gameplay mechanics, level design and overall balance.

Clans
Clans are a great way to meet new players and form teams for Tournaments and Survival. Join a clan or create your own, experience being a leader as you build your clan up with players you trust and respect. Any player that has achieved a minimum level of 3 can create their own clan or join one, clan leaders will have to accept applicants or they can decide to change the clan settings to an invite only state. Clans will support up to 24 players which means you can potentially have 4 teams of 6 players representing the clan at any given point.

Tournament, Survival and Clan Battles
Weekly Tournaments and Survival hosted on dedicated servers with unique rewards for players to customize their character with exclusive gear. Tournaments will be open to 64 teams that will need to register on the day of the tournament; Survival will be open between set hours so you can drop in and out with your team till you have had enough! Clan battles can be initiated at any time, however everyone participating in the clan battle must be online in order to send and accept a clan battle request. Clan battles will not provide any rewards other than the satisfaction of proving you are the better clan!

Cosmetic Unlocks and Rewards
A wide range of character gear, gear skins and weapon skins will be available for you to customize your character and make them as unique as possible. None of the character gear, gear skins and weapon skins will affect the performance of your character/weapons; these will all be purely cosmetic and will not affect game play in any way, this is to ensure that a static competitive environment is kept and that no player can have an advantage over another. Players can unlock skins and gear through our point system; points can be earned through official matches such as Tournaments and Survival. Typically players can earn on average 200 reward points within a week of Tournament and Survival play.

Level, Grade Points and Weekly Ranks
Every ranked match you play will affect your level, whether it is a custom player hosted game or an official game (Tournament/Survival). Level is a decent indicator of a player’s individual skill. Grade points will only be obtainable through official Tournament or Survival games; this works alongside a players level. Each week after obtaining a minimum level of 5 you will be rewarded with a weekly rank, this rank can change every week depending on your play style that week; an example of this would be if your headshot to kill ratio is above a certain ratio, you can be awarded with a rank that reflects headshot mastery.

More descriptions and stuff at the link.
Gameplay Test:

Aesop
Posts: 408
Joined: 12/29/12

by Aesop on November 24th, 2017, 6:12 am

so its just 1 guy developing this?

NakedGun
Posts: 1706
Joined: 11/13/10

by NakedGun on November 24th, 2017, 1:21 pm

The prototype in the actual map looks nice. Hopefully it works out for the guy. Definitely needs it's own identity so name change is a must.

DIO
Posts: 999
Joined: 01/21/13

by DIO on November 24th, 2017, 3:17 pm

Aesop
so its just 1 guy developing this?


For now. He wants to hire people if things start to really gain some steam. But the kickstarter has been moving really slow.

Jonn
Posts: 685
Joined: 01/30/10

by Jonn on December 15th, 2017, 11:48 pm

Backing, this looks dope